António Câmara (CENSE/FCT- UNL, Portugal)
António Câmara is a Professor at Universidade Nova de Lisboa and CEO of YDreams. He obtained a PhD at Virginia Tech (1982) and he was a Post-Doctoral Associate at Massachusetts Institute of Technology (MIT) (1983). He has been a pioneer in the area of geographic information systems having led the development of innovative virtual reality and mobile applications. He has over 150 international publications including the book Environmental Systems published by Oxford University Press (2002). António Câmara co-founded YDreams in June 2000. YDreams is a world leader in augmented reality.
Catherine Clarke (University of Southampton, UK)
Catherine Clarke is Professor of Medieval Literature and Culture at the University of Southampton, UK. She has published widely on place, identity and uses of the past, and her work draws on digital, practice-led and collaborative methods, as well as close reading of textual and material evidence. She has led major projects on the cities of Chester (www.medievalchester.ac.uk; http://discover.medievalchester.ac.uk) and Swansea (www.medievalswansea.ac.uk), bringing together new research with urban regeneration initiatives, heritage interpretation and public realm transformations. She is interested in the intersections between traditional scholarship and more affective, creative and imaginative idioms, and the ways in which technology can mediate between visible and invisible landscapes.
Maurizio Forte (Duke University, US)
Maurizio Forte, PhD, is William and Sue Gross Professor of Classical Studies Art, Art History, and Visual Studies at Duke University. He is also the founder and director of the DIG@Lab (for a digital knowledge of the past) at Duke. His main research topics are: digital archaeology, classical archaeology and neuro-archaeology. He has coordinated archaeological fieldwork and research projects in Europe, Asia and US. Since 2010 he is director of the 3D-Digging project at Çatalhöyük. He is editor and author of several books including “Virtual Archaeology” (1996), Virtual Reality in Archaeology (2000), “From Space to Place” (2006), “La Villa di Livia. Un percorso di ricerca di archeologia virtuale” (2008), “Cyberarchaeology (2012).